PLAYED FOR YOU

 

Spinnengift und Krötenschleim

What should go into the cauldron?

 

A goblin has wrought havoc in the witches’ kitchen and so good memory for ingredients is necessary. Magic chips are placed on the path spots and the ingredient tiles laid out face-down around the board. The witches start next to a one-holed chip. One monster is placed face-down into the cauldron and covered. At the start of the game six ingredient tiles are turned up for the time it takes to count to 10 and then turned back over again. In your turn you can first move your witch one or two steps (over an empty spot) - if there is no chip next to her or if you do not want to the chip next to her - and then you can try to win the chip next to her. To win it you must roll the die and uncover the ingredient shown on the die and do this as often as the chip shows holes. If you uncover the goblin you must stop and each other player receives a witch medal; if you uncover a wrong ingredient your turn ends. If you manage to turn up all necessary ingredients correctly you earn a witch medal and put the magic chip into the cauldron - when the monster jumps out you also take the monster. The tiles are turned over again and - if necessary - a new monster is placed in the cauldron. When all seven monsters are created or only two chips are left on the board you win with the highest total of witch medals and monsters.

You can always rely on Klaus Teuber! He turns a standard memo game into a thrilling challenge with a sophisticated surprise effect of creating a monster and also a bit of tactic! I wand a chip with few holes, because the monster might hop out with the next chip and I want to get the ingredients right!

 

Players: 2-4

Age: 6+

Time: 30+

Designer: Klaus Teuber

Art: Gabriela Silveira

Price: ca. 20 Euro

Publisher: Kosmos 2012

Web: www.kosmos.de

Genre: Memory and dice game

Users: For children

Version: de

Rules: de

In-game text: no

 

Comments:

Very attractive components

Nice development of standard memory mechanisms

Challenging and fun due to the cauldron

 

Compares to:

Other memory games

 

Other editions:

Currently none

Chance (pink): 3

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 3

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0