Spinnengift und Krötenschleim

 

The imp has managed to create havoc in the witches‘ kitchen and only who remembers well where the ingredients are hidden will be rewarded with a witch badge and can put a magic chip into the cauldron. In your turn you may move your witch and then you can try to win the magic chip next to your witch. You must roll the die once for each of the holes in the chip and find the ingredient shown on the die. If you turn up the imp your turn ends and all other players take a badge. If you manage to find all ingredients you get a badge and put the chip into the cauldron. If a monster jumps out you take it, too.  When all seven monsters have been created or when only to chips are left on the board you win with most points from badges and monsters.

 

Memo game with dice for 2-4 players, ages 6+

 

Publisher: Kosmos 2012

Designer: Klaus Teuber

Web: www.kosmos.de

Stock#: 698652

 

Users: For children

Age: 6

 

Version: de * Rules: de * In-game text: no