presentation

 

Schmuggler

Ability test for gang members

 

Kartoffel-Charly searches for new gang members with a competition. Each player holds three smuggling commodities - Sweet, Sour and a Stink Bomb - behind his screen and putty in his screen color. Rolling track, test fence, seesaw and board are prepared as stated and you also place one smuggling commodity in front of you screen.

Each round comprises dexterity test, placement and control. You roll dice to determine a hole in the fence; then all form a putty ball and hide one of their commodities in it. The ball should fit through the current hole in the fence. Hands must stay behind your screen! If a red number is rolled, you first form your ball and then dice are rolled again to determine the hole!

When your ball rolls down the track and through the hole within two tries, the ball is placed into the bar and then - based on its size - either with the boss or into the junk room.

Then, players with balls with the boss check a ball in the junk room and bet on the content; if your bet is correct you get commodities from stock for sweet or sour or a stink bomb for later use. When the controller guesses wrongly, checked players receive commodities from stock or the controller, depending on the content of the ball. Finally, players who were not controlled receive commodities from stock or from another player. Whoever owns 7x sweet or 7x sour or five each of both, wins.

An undisputedly two-part game with most of the fun in the first part - forming balls by visual impression and hope that they will pass the fence is lots more fun than the rather random guessing what who could have been smuggling. All in all, a nice family game!

 

Players: 2-4

Age: 8+

Time: 30+

Designer: Klaus Teuber, Benjamin Teuber

Artist: Fiore GmbH

Price: ca. 23 Euro

Publisher: Kosmos 2016

Web: www.kosmos.de

Genre: Bluff, dexterity, guessing

Users: For families

Version: de

Rules: de en

In-game text: no

 

Comments:

Dexterity part is more fun than the guessing part

The combination of both makes a nice family game

Cute comic-book segments in the rules

 

Compares to:

Dexterity games with size assessment

 

Other editions:

Kosmos (en)

 

Chance (pink): 1

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 3

Action (dark green): 2