presentation

 

Palm Island

An island in your palm

 

A game with a pun in its title, using palm for the tree and palm in your hand, an island in your hand, so to say - you play the complete game without setting the deck down or setting cards from the deck aside.

17 double-sided cards in your deck have four possible orientations; the top part of the visible card is the active area from which you can do actions; additional areas are unlocked by upgrading. Cards are oriented as stated, you can look through your deck before starting the game, but during the game you can only look at the top three cards.

You either put the front card unused to the end of the deck or do an action in the active area of the 1st or 2nd card: Store for resources, you tilt the card to horizontal and put it at the end of the deck, maximum four cards at a time; to pay with resources you put the card back up again. A tilted card at the front of your deck is righted up immediately, resources are lost. Rotate - turn the card by 180°, pay the costs. Flip you turn the card to its other side without rotating or tilting it. At the end of the round you change the round card and keep playing; after eight rounds you count victory points in the active part of the deck. Feats cards for achievements must be earned by meeting the conditions stated on it at the end of the game and you can use the card in future games. In the Coop mode each player uses a deck, you play simultaneously and must cooperate to upgrade one catastrophe cards three times.

Unusual, sophisticated and not easy - well-working solo entertainment without needing space, ideal for travel or any situation where you want to challenge yourself.

 

Players: 1-2

Age: 10+

Time: 15+

Designer: Jon Mietling

Artist: Mirko Akira Suzuki

Price: ca. 8 Euro

Publisher: Kosmos Verlag 2019

Web: www.kosmos.de

Genre: Card manipulation for use

Users: With friends

Special: 1 player

Special: 2 players

Version: de

Rules: de en fr

In-game text: yes

 

Comments:

Cards always in hand

Card use by change of place, rotating or turning

Sophisticated mechanism

Ideal solitaire game

 

Compares to:

First game of its kind

 

Other editions:

Portal Dragon (en), Nuts! Publications (fr)

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 3

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 3

Communication (red): 3

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0