presentation

 

Machi Koro Fussball

Ticket booth and TV-Studio

  

In this variant of Machi Koro, you are an investor and put money into the infrastructure around Soccer - so, in consequence, the three open-faced starting cards for each player are a ticket boot, a food-stall and a practice area. The major projects for each player - Stadium, Soccer Museum, TV Station and Trainee Center are laid out „under construction“ side up. 84 project cards in 15 types are sorted and stacked separately.

The active player rolls one dice to begin with - projects with this denomination are activated for all players and give money for each card of that project type that you have in your display, paid by the bank or other players, and in your own, any or opponent’s roll.

The money is used to acquire new projects. Purple projects can only be built once, the represent New Sponsor, New Player and New Trainer; all others can be acquired more than once. If you build a major project, if possible the Trainee Center first as it lets you decide whether to use one or two dice - you turn over the card to the “built” side and use its advantages; those of other major projects are double income, another turn in case of a double, or use the same number of dice as in the first roll when re-rolling. If you are first to have built all your major projects, you win instantly.

Machi Koro Fußball - pivoting on the topic of Soccer, but still more chance-driven than tactical. As in Machi Koro, there is the basic strategy to acquire projects quickly that give you money, and then you can decide what to do with this money. And again, as Machi Koro this variant is also an attractive and well-working game for beginners and casual players.

 

Players: 2-4

Age: 8+

Time: 30+

Designer: Masao Suganuma

Artist: Noboru Hotta, Taro Hino, Mirko Suzuki

Price: ca. 13 Euro

Publisher: Kosmos 2018

Web: www.kosmos.de

Genre: Urban development, card interaction

Users: For families

Version: de

Rules: de

In-game text: yes

 

Comments:

Version of Machi Koro

Identical rules to Machi Koro, changed project

Rather chance-driven, little tactic

 

Compares to:

Machi Koro, City

 

Other editions:

Currently none with the Soccer topic, otherwise Machi Koro

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0