PLAYED FOR YOU

 

Lumis

Der Pfad des Feuers

 

Two players or teams want to be first to connect two opposing sides of the game board with fire stones. The board shows hex cases in four colors, some of them bigger, player or teams have 52 cards with 13 cards for each of the hex colors, plus two supply cards that are on display openly with two specified starting values.

In your turn you must either draw cards or hand cards to your partner or place a tower or connect towers. If you draw cards or hand on cards, you choose a supply card, draw the stated number of cards and turn over the card; a limit of 15 hand cards applies. Towers are placed on the big hexes or on your own base line, you play as many cards in the hex color as there are levels in the tower, for the base line a card of any color. A tower is marked with your own fire stone. Opposing towers outside their base line can be taken over and marked with one level more and the corresponding number of cards in the hex color. Towers are connected with fire stones, for each stone you discard a card in the respective hex color and must complete the connection within one turn. Connected towers are safe from takeovers.

Partners cannot communicate verbally. IF a team runs out of fire stones, it loses the game instantly.

At first glance Lumis is a mix of Twixt and Kingdom Builder, at second glance it is an independent, well-working race that works best with four players. It is thoroughly challenging due to lack of communication and the element of luck in drawing cards. And then there is the permanent dilemma - high towers to protect them or rather collect cards and connect them quickly.

 

Players: 2, 4

Age: 10+

Time: 30+

Designer: Stephen Glenn

Artist: Claus Stephan, Martin Hoffmann, Mirko Suzuki

Price: ca. 35 Euro

Publisher: Kosmos 2015

Web: www.kosmos.de

Genre: Placement, connecting, abstract

Users: With friends

Special: 2 players

Version: de

Rules: de

In-game text: no

 

Comments:

Unnecessary scarceness of components

Plays much better in two teams than with two players

Good Rules

 

Compares to:

Twixt and Kingdom builder for some mechanisms

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 1

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0