Harry Potter Wettstreit um den Hauspokal


In seven rounds, you use your abilities to collect points for the House Cup; you use Knowledge and Magic to improve your levels in Chars, Potions and Defense against the Dark Arts. You have three students for your house. In Phase One of a round Classes you place one student at a time on the board and can, for every student, learn an optional lesson, when you meet the requirements, and earn a reward. Whan all students are placed, Phase Two Challenges is played. You take back your students tot he Common Room and can try two easy challenges or one easy and one hard challenge, more than one student can work on a challenge. If you do not meet the necessary requirements, you can learn lessons and try challenges by discarding Magic tokens. After seven rounds, you score gems in the Hourglass, markers at Level 7 in abilities and pairs of magic plus knowledge tokens.

Strategy game for 2-4 players, ages 11+


Publisher: Kosmos Verlag 2022

Designer: Nate Heiss

Art: Delaney Mamer

Editing: Kami Mandell, Patrick Marino

Web: www.kosmos.de

Stock #: 680855


Users: For families


Version: de * Rules: de en it * In-game text: yes