Escape Tales The Awakening

Assist in a ritual


Escape Room game with a thrilling, rather dark topic: Players need to assist Sam to enact a ritual to get his daughter Lizzy out of a mysterious coma. The basic mechanism of the game corresponds to that of all Escape Room games - you explore rooms and solve puzzles to work your way through the game, across several rooms and here also assisted by a website; this site can also - after one visit - be used offline.

A story book provides guidance through the game - the numbered paragraphs in the book give instructions for setting up a room or tell you which cards to draw from the deck. You explore rooms and have actions: Exploring by placing an action disc; desperation = draw and resolve desperation card, if no action disc is available; solve puzzles via symbol on the website; leave a room using an exit card; resolve a condition card. Both paragraphs of the story book and game effects or consequences provide discovery cards for puzzles, items, conditions, exit and maps of rooms. As a result of player decisions, the game can end in one of seven different ways, not all of them are positive. The game can be paused at any point and can be played more than once to tray out new ways, explore other rooms, solve additional puzzles or take other decisions and experience different game endings.

Escape Tales are a well-made, well-working and challenging mix of Escape Room, Adventure Book and - if I may make the comparison - Dungeon Crawl offering puzzles to solve instead of monsters to slay! Despite the dark topic the challenge is worth to pick up, especially due to the various endings and the option to play more than once.


Players: 1-4

Age: 16+

Time: 360+

Designer: Jakub Caban, Bartosz Idzikowski, Matt Dembek

Artist: Magdalena Klepacz, Niziolek Pawel, Jakub Fatjanowski

Price: ca. 25 Euro

Publisher: Kosmos 2019


Genre: Escape Room

Users: With friends

Special: 1 player

Version: de

Rules: cz de en es it nl pl pt

In-game text: yes



Seven possible game endings

Website can be used offline

Game playable more than once

Can be interrupted any time


Compares to:

All variants of Escape Room games


Other editions:

Board & Dice, Lockme (en, pl), Fractal Juegos (es), Ludofy Creative (pt), MS Edizioni (it), REXhry (cz), White Goblin Games (nl)


Chance (pink): 0

Tactic (turquoise):2

Strategy (blue): 0

Creativity (dark blue): 3

Knowledge (yellow): 3

Memory (orange): 0

Communication (red): 3

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0