Der Kletter-Retter

 

Wizard Zorno has locked Princess Tausenschön into the tower. Players assist Knight Roland to save her. In each level of the tower you must find the correct key. Magician and knight are at the end of their lines. In your turn you reveal the top key card and all players search for this key. Each player can only pick up one key. Then the chosen keys are checked: If one of them fits the knight advances one level. If nobody found the right one the magician climbs one level higher. In a level with a guard the player who found the correct key must roll the die: For the magician the magician goes one level higher, for the princess all remains the same. Who is first on top wins, in case of the knight all players win together.

 

A spotting game * 2-4 players, ages 5+ * Designer: Christoph Behre * Art: Antje Bohnstedt * 68026 8, Kosmos, Germany, 2011 *** Kosmos Verlag * www.kosmos.de