PLAYED FOR YOU

 

Da Luigi

Fast service scores points

 

In Da Luigi you score with fast and correct service for guests and, in your turn, you can decide to serve guests or greet new guests.

To serve guests you take all food cubes from one market case into your stock and pay by relocation one or several guests in your own time track by one place per clock on the market row; it can happen that guests leave the restaurant.

Then you place the food cubes on guest cards, two brown or any four cubes can replace a cube of your choice. If you thus complete a card, you take and put the food cubes next to the market. If a guest leaves the restaurant with an incomplete order you take a lemon from the market-

To greet new guests you take players plus 1 cards, reveal them one by one and keep it or hand it to another player, you must keep two guests and hand one to every other player. Those guests are instantly laced on corresponding spots on the time track, guests already there are moved to the right and peculiarities of guests are immediately implemented, this can trigger chain reactions of guests arriving, for instance. If you take flowers or lemons you must take care as you can only have one kind: Should you have a lemon and receive flowers you hand back the lemon instead. When all guest cards are in play, you win, after a final round, with most points from completed guest cards minus lemons or plus flowers.

Da Luigi offers an attractive combination of resources acquisition and meeting orders; it is also nicely slit into the rather plannable acquisition of food and the rather chance-driven acquisition of orders, that is, guests. All in all a very attractive family game.

 

Players: 2-4

Age: 8+

Time: 40+

Designer: Rüdiger Dorn

Artist: Fiore GmbH

Price: ca. 27 Euro

Publisher: Kosmos 2015

Web: www.kosmos.de

Genre: Collecting, placing

Users: For families

Version: de

Rules: de

In-game text: no

 

Comments:

Story and mechanisms go well together

Good mix of mechanisms

Luck and tactic nicely balanced

 

Compares to:

Collecting games to meet parameters

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0