Played for you

 

King’s Pouch

Citizens out of the bag

 

As a feudal lord in a kingdom in uproar you use the abilities of your subjects to develop the land, must armies and amass riches, you might even try to win favor with remaining members of the Royal family.

At the start of a round new building cards are laid out and then turn order is determined according to prestige points. Then, a player’s turn begins with the Placement Phase - you place citizens from the active zone of your boards onto buildings of the same color on your board for special effects or resources or additional citizens. In der Management Phase you use resources thus generated to construct buildings, hire characters or conquer areas on the main board. In the Rest Phase you donate any surplus, collect bonuses, transfer used citizens to the rest area, fill - if empty - the bag und then draw citizens, always one bay one and you can decide - by carefully feeling for shapes - to draw Common Citizens or Corrupt Officials (they are of cylindrical shape) or Soldiers, Merchants or Clerics (Cube shapes). Only when the bag is empty, do you return citizens from the rest areas to your bag. After three rounds you score character cards and conquered areas. After nine rounds buildings are scored in the final scoring and you might lose points due to corrupt officials. Whoever has acquired the most prestige, wins.

The similarities to deck building mechanisms are intended and mentioned in the rules: here and there you encounter scarceness of resources at the wrong time and also various strategies to get a grip on the chance element of drawing from the bag, which results in interesting games and a high replay value.

 

Players: 2-4

Age: 8+

Time: 60+

Designer: Kee W. Kim

Artist: Jun ho Na

Price: ca. 28 Euro

Publisher: Korea Board Games 2014

Web: www.divedice.com

Genre: Worker placement

Users: With friends

Version: multi

Rules: de en kr

In-game text: no

 

Comments:

Graphics a bit unclear

Otherwise good rules

Rather long playing time

High replay value

 

Compares to:

Deck building games, worker placement games

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0