played for you

 

H.I.D.E.

Hidden Identity Dice Espionage

 

You want to surpass a legendary secret agent of old and either acquire the status of legend yourself or be the richest agent after three rounds – achieved by revealing identities of other players for Intel cards representing money and keeping your own identity secret. You have 6 to 8 dice, a screen and a Hide Out board.

In a maximum of three rounds there are three phases per round: 1) Choose target – all put all dice in the bag, take a rank card and place it, receive gadget cards and place Intel card at buildings. Then each player draws a die secretly and selects a target building by rotating the die to show the selected building. 2) Go on a mission with up to four turns; the starting player draws players + 1 dice and rolls them; then in turn each player chooses a die and places it in relation to correlation with his identity die. If you place the die on top of a building you try an assassination – you choose a player and guess at color and symbol of his die; if you succeed you receive one of his rank cards, all his other rank cards turn into Intel cards. Those actions are repeated three times. 3) Mission accomplished, in case of several agents with the same goal there is a showdown using dice; this is not considered to be an assassination. You win if you receive your 7th Intel Card; or else you add the values of your Intel cards after three rounds – cards of your own rank are not counted – and you win with the highest total.

The sub-title of the game also names the game’s disadvantage – deduction based on drawing and rolling dice must be chance-driven, tactic comes from your choice of attacking or keeping your secrets.

 

Players: 3-5

Age: 10+

Time: 30+

Designer: Keewoong Kim

Artist: Jun Ho Na

Price: ca. 27 Euro

Publisher: Korea Boardgames 2015

Web: www.koreaboardgames.com

Genre: Dice, deduction

Users: With friends

Version: multi

Rules: en kr

In-game text: no

 

Comments:

Rather chance-driven

Topic seems a bit random

Deduction topic not best implemented

 

Compares to:

Deduction games

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0