presentation

 

Forged in Steel

city building in economic boom

 

Pueblo County, Colorado, between 1890 and 910, city of steel mills and center of an economic and cultural boom at the turn of the century. As the representative of a local family, you want to build up your empire and dominate the economy. You use cards for points to build the city or to trigger events, albeit in sharp competition over control of the city. You place headlines which determine the development and rules of the game in three eras of the game with unique cards. There are many strategies for winning the game, via controlling the city development, or commerce, or mining, or industry or a combination of all those elements.

The three eras in the game each consist of several phases: 1. City Planning with selecting several cards from a pool, one card is drafted. 2. City building; you play cards for the “Municipal Muscle”, to build, buy or seize, or you use the card for an event. 3. Immigration, based on commercial buildings and factories - you calculate the quota, build houses and place immigrants. 4. County Assessment for Mining, Industry, Commerce, houses, mansions and headlines. 5. Elections for Mayor with ballots provided by from houses, mansions and commercial buildings as well as votes provided by neighborhoods and civic buildings. 6. Cleanup. You win with most points after the County Assessment of the third era.

A solid city building game, in which the town rises attractively from 3D buildings, albeit with lots of aggressive interaction from cards and roles and some randomness from card drawing - and yet an interesting game with many options for decisions and winning strategies.

 

Players: 2-4

Age: 13+

Time: 120+

Designer: Wade Broadhead

Artist: Don Lloyd, Eric Johnson, Jamie Noble Frier

Price: ca. 45 Euro

Publisher: Knight Works Games

Web: www.kightworksgames.com

Genre: Urban development

Users: For experts

Version: en

Rules: en

In-game text: yes

 

Comments:

City growth very impressive visually

Lots of rather aggressive interaction

Basically, good balance of decisions and randomness

Lots of history relations

 

Compares to:

City building games in general

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 3

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0