presentation

 

VektoRace

Trackless Car Race

 

Car racing with „real cars“ and without a board for a track! Before the first game you have to assemble the cars from pre-cut card board pieces, there are eight different cars to choose from.

You select your car and put it next to the starting piece as depicted in the rules; the start/finish line is part of the pit wall. A track of your choice made up from „corners” that need to be circumnavigated is laid out und you select a total of eight Nitro and Tyre points in any combination. Car movement is done by placing movement vectors of different length, they represent the five gears for the cars. You put the vector in front of the car and then put the car at one of the available positions at the end of the vector; then you can change the vector, change gear one level up or down, that is. This decision MUST be taken at the end of your turn, without measuring of distances and is binding, you pick up your next vector. Nitro points can be used to change gears by more than one level and you can use a boost vector in addition to the selected current vector. Tyre points let you shift gear down by more than one level and do special movements, which are indicated by black arrows at the end of the vectors. The pit wall must be passed in second gear with a speed limit. The first car across the finish line, after the previously agreed number of laps, wins.

A visually very attractive simulation of car racing, which varies a known mechanism – movement by placing segments for distances – very well and innovatively. A lot of rule details for maximum speed, penalties, overtaking, pit stop and shunting attacks from behind provide racing flair.

 

Players: 2-4

Age: 12+

Time: 45+

Designer: Spartaco Albertarelli, Davide Ghelfi

Artist: not named

Price: ca. 35 Euro

Publisher: KaleidosGames 2018

Web: www.kaleidosgames.com

Genre: Car racing

Users: With friends

Version: multi

Rules: en es fr it

In-game text: no

 

Comments:

Movement by Octagon System vectors

Very attractive components

Good rules details for race flair

Car assembly necessary

 

Compares to:

Worm Up and other race games with movement via segment placing

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 3

Knowledge (yellow): 1

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0