presentation

 

Overbooked

Check-in with special demands

 

Check-in at the airport - passengers need to be placed according to their wishes, and due to overbooking, there are more passengers than seats. Al the same, red passengers in love need to sit side by side, or in front or behind each other, but not next to other red passengers; children must be completely surrounded by adults; blue rugby players, yellow friends and green seniors want to seat as teams or groups, next to each other, the more in the group the better.

You select one of the open passenger cards - the first one is free, for one further along the line you pay one food token per left-out card. Then you take passengers from stock according to the color and number of suitcases depicted on the card and place them into your plane in the arrangement depicted - all in the same area unless window, aisle or middle seats are demanded; in this case you can place passengers into different areas. When all passengers of one color have been placed, you score your plane at the end of the round for correctly placed passengers. Options for experienced players are replacement of passengers, bridging over corridors, ignore passengers on a card or score additional points; you can also play with cards for difficult passengers or with event cards. For a solitaire game there are three scenarios, and you must meet the scenario conditions using the listed components only.

Featuring a nicely implemented topic and an attractive design, Overbooked is one of those games that are simple and very good, but not easy - the mechanism is immediately understood, but using it to score needs quite some strategy for optimum pattern formation.

 

Players: 1-4

Age: 8+

Time: 30+

Designer: Daryl Chow

Artist: Gyom

Price: ca. 25 Euro

Publisher: Jumbo Diset 2019

Web: www.jumbo.eu

Genre: Placement, area management

Users: For families

Special: 1 player

Version: multi

Rules: de en fr nl + cn es jp

In-game text: no

 

Comments:

Cute topic, nicely implemented

Cartoon graphics

Needs consequent strategies for good scores

Interesting variants for experienced players

 

Compares to:

Placement games with parameters

 

Other editions:

Randomskill Games (cn jp)

 

Chance (pink): 1

Tactic (turquoise): 1

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0