Played for you

 

Die Peking Akte

detectives hunting culprits

 

Players choose one of 75 cases in the “Filing Cabinet”, that is, the rules booklet and place the cards indicated there for the case on the board. Then all are giving a briefing on the case with starting clues. Then players roam the streets of Peking searching for clues by interrogating witnesses. Those witnesses have different abilities - the Spy knows the hideout of the culprit, the Wise Man always tells the truth and can tell if a citizen is lying, and a citizen may lie. The active player rolls a die and moves his marker accordingly; several markers on a case are possible; Dragon markers are possible hideouts of the culprits and act as blockers. On a fortune cookie case you implement an event card, those cards can also result in relocating Dragon markers. A rickshaw case gives you additional movement regardless of Dragons and in a building you can interrogate witnesses by reading the local card using the mirror, the mirror or the decoder or by warming the card in your hands. If you think you have identified the culprit, you check the accusation on the respective Dragon case with the Whodunit card control card and either win the round or are out of the game.

Sounds a bit like Guess Who? for older children and families, is a lot of fun to play and children especially love the decoder and the writing that appears when warmed, they also find the names of witnesses and culprits very funny. All in all Die Peking Akte is a game with a large chance element as regards to your chosen sequence of visiting buildings and the clues you thus learn, but it is a felicitous family game with a nice design and good rules.

 

Players: 2-6

Age: 8+

Time: 45+

Designer: Mary Danby

Artist: not named

Price: ca. 20 Euro

Publisher: Jumbo Diset 2015

Web: www.jumbo.eu

Genre: Detection, roll & move

Users: For families

Version: de

Rules: de en and others

In-game text: yes

 

Comments:

Comes now with 75 cases

Good rules

Components do not suit the game, paper quality is very bad

Gimmicks are loved by children

 

Compares to:

Earlier editions of Die Peking Akte, other games using clues and decoders

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 2

Memory (orange): 1

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0