presentation

 

Unicornus Knights

Princess and Army versus conquerors

 

A defeated princess and her troops fight a superior army of Imperial conquerors to free her kingdom. You assemble and deploy soldiers and collect resources on behalf of the princess, fight for her and clear her path; but she is clueless and inexperienced in battle, moves automatically and needs tactical assistance.

The game features cards for Kingdom and Empire, Princess cards and support cards for the players as well as Fate cards for encounters between Kingdom and Empire characters, plus event cards. A round begins with possible start effects, followed by an Event phase and player turns; this is then followed by a Princess phase, an Enemy phase and the End-of-Round phase with preparations for the next round.

Landscape tiles in the game relate to characters. After resolving eventual starting effects, an event is drawn and resolved. Then each player has a turn comprising recruiting, collecting of resources, movement with using of resources, transfer of soldiers or resources to other players and drawing of one card. The next phase is the Princess phase; the starting player implements her three automated actions of collecting and/or movement and decides about options. Then Enemy actions and end of round are resolved. Skirmishes are decided by rolling dice. Players win, when the Princess arrives at the Capital of her Kingdom within ten rounds.

Cooperative with chance from rolling dice and drawing cards - ten rounds are a tight schedule to reach the capital, conflict is a must. Character details and background story transport the topic and the use of the logistics mechanism well. A unique game well worth playing!

 

Players: 2-6

Age: 14+

Time: 120+

Designer: Seiji Kanai, Kuro

Artist: Team

Price: ca. 45 Euro

Publisher: Manifest Destiny 2016

Web: www.japonbrand.com

Genre: Card, cooperation, logistics

Users: With friends

Users: For experts

Version: multi

Rules: en jp + de fr

In-game text: yes

 

Comments:

Cooperative logistics

Strong characters need resources from others

Combat and support of others are equally essential

Despite her automatisms the princess is a useful character

 

Compares to:

First game of its kind

 

Other editions:

Alderac (en, announced)

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0