presentation

 

TimeBomb II

Bombs, Veterans and Hide-outs

 

TimeBomb II is the sequel to TimeBomb, a deduction game in which you had to deactivate a bomb. In TimeBomb II the SWAT team has deactivated the bomb and has received information on a terrorist hideout that needs to be taken by storm.

There are 7 building cards, comprising 3x Dummy, 3x Hide-Out and 1x Boom; 24 Troop cards comprise 16x SWAT, 4x SWAT Veteran and 2x Terrorist Bomb x1 and 2x Terrorist Bomb x2; there are also 6 Role cards for 4 SWATs and 2 Terrorists and one Transceiver card.

From SWAT und SWAT Veteran cards as well as Terrorist cards and Bomb cards, you form different sets according to template, always as many sets as there are players. Sets are shuffled separately and assigned secretly, so that each player knows only his role as SWAT or terrorist. In analogy, Building cards are prepared and laid out face-down in front of players and on the table, you look at your building.

The active player chooses a troop card from his hand and adds it to a face-down building; when four cards are at a building, it is stormed - troop cards are revealed and their bomb value is determined: Value 0 - the building is revealed; value 1-2 - Storming failed, troops are discarded; value 3+ - explosion, the building is revealed and troops are discarded. A revealed building is checked for hide-out: is it found or all four buildings are revealed, the SWAT team wins; when Boom is revealed or an explosion happens, the terrorists win.

A well-done sequel, with more emphasis on topic and thus more mechanisms and somewhat more complex game play, less abstract compared to TimeBomb. However, again a clever, interesting game of deduction.

 

Players: 4-6

Age: 10+

Time: 1+

Designer: Yusuke Sato

Artist: Kawa Kotaro

Price: ca. 13 Euro

Publisher: New Board Game Party 2016

Web: www.japonbrand.com

Genre: Deduction

Users: With friends

Version: jp

Rules: de en fr jp

In-game text: no

 

Comments:

Sequel to TimeBomb

Thematically more intensive

More varied mechanisms

Game flow somewhat more complex

 

Compares to:

TimeBomb and other deduction games

Other editions:

New Board Game Party (multi - de en fr)

 

Chance (pink): 2

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 2

Memory (orange): 1

Communication (red): 2

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0