Played for you

 

The Ravens of Thri Sahashri

Live-saving deduction

 

To save Ren’s life, Feth must look into her „hear“ by correctly guessing the colors of four cards. Ren gives hints, but communication happens by choice of cards. The game comprises cards in five colors, of values 1-5, and you play three batches of several rounds each.

The top card is laid out to start Feth’s puzzle, the Atman. Then Ren draws four cards and lines them up in a column, face-down, as her heart. At the start of round Feth lays out any number of cards from the stack - should the stack run out, both have lost. Should a raven be drawn, special, rather complicated rules apply. From the cards he drew Feth chooses at least one to place in the Atman, whereby he tries to give Ren a good choice of colors and numbers and, at the same time, to form a block of value 7 with cards of one color. Such a block chases away the raven of this color and Ren reveals a card of this color in her heart, if present.

Then Ren answers and takes one card from the Atman to form - with the heart cards as first cards - her poem, that is, four rows of values 7-7-7-5. Abilities of cards placed in those rows can be used at any time by Feth. A batch is complete when Ren has completed her poem or the Atman only shows colors in Ren’s heart. In the third batch Ren must complete a row in each round and the Atman must correspond to her heart, or both players have lost the game.

A deduction game „only“, and a cooperative one at that, but definitely not a run-of-the-mill game - rules, flow, special rules for placement in the Atman or the ravens - a real expert game for fans of very unusual 2-player-games.

 

Players: 2

Age: 10+

Time: 45+

Designer: Kuro

Artist: Rapan, Romannu, Hambaagu

Price: ca. 10 Euro

Publisher: Manifest Destiny 2014

Web: www.japonbrand.com

Genre: Deduction, cooperation

Users: For experts

Special: 2 players

Version: en

Rules: en jp

In-game text: yes

 

Comments:

A real expert game

Many exceptions and special rules for details

Generally speaking, a question-answer mechanisms on colors and numbers

 

Compares to:

Basically deduction games, but unique in this mixture of topic and rules

 

Other editions:

Japanese edition

 

Chance (pink): 2

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 3

Memory (orange): 2

Communication (red): 3

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0