presentation

 

Sweet Honey, Bee mine!

Bees can be risky!

 

Ten types of honey bees fly around, their honey is coveted, but bees fight back!

You begin with a Summary card and 15 Honey discs and have a hand of five Bee cards. All play a card simultaneously; the highest number decides the starting player; cards remain in front of players and represent the first sting by that type of bee.

You play a card face-down, place 1-3 honey discs on it, hand all to the left and draw a card. The recipient can, depending on the value hint on the back, decide to capture: You turn the card over - if you do not have that type of bee on display, you take the honey discs on the card and add the card to your display. But if you have that type of bee already in your display, you have been stung twice and are knocked out of the round - you pay honey discs equal to the card value to the bank and the honey discs on the card goes back to the player who led the card. Instead of capturing you have the option to pass; but his costs honey, too - you put the same number of honey discs on the card that are already there and pass the card and the discs to the next player. If the card returns to who led it, this player must capture. When all players but one have been knocked out or the total of card values in front of a player is higher than 35 or a player has captured three types of bees in the range 1 to 5, the game ends and you win with most honey discs. You can also play several rounds and add up the scores.

The game offers a cute topic for nicely working family entertainment, using a familiar, standard mechanism - you may avoid risk, but raise the available value for the next player.

 

Players: 2-6

Age: 8+

Time: 15+

Designer: Katsuya Kitano

Artist: Satoshi Jimbo

Price: ca. 16 Euro

Publisher: New Board Game Party 2017

Web: www.japonbrand.com

Genre: Risk, value raise

Users: For families

Version: jp

Rules: de en fr jp ru

In-game text: no

 

Comments:

Simple rules

Manga-style design

Good family game

 

Compares to:

Geschenkt and other games with value raise by passing

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0