Sukimono

 

You search for items your master wants. You earn wages and the difference between buying and selling prices. Five “wanted” items are on display. You receive a number card and 5 Ryo. In order of the number cards you take one of eight draw piles and search it for wanted objects. When you are done you put it back and take a number card. When all are done you pay for the objects and can then sell them in any amount and combination according to the “wanted” display or collect them for later. The “wanted” display is adjusted: rank and price of sold objects fall. When you have 50 Ryo or more you win; otherwise, a new round is played.

 

Speculation game for 2-6 players, ages 9+

 

Publisher: Grounding / Japon Brand

Designer: Masao Suganuma

Art: Noboru Hotta, Hideaki Takamura

 

Users: For families

 

Version: multi * Rules: en jp * In-game text: no