Roads and pedestrians


Shibuya is a district and a railway station in Tokyo, famous for the busiest pedestrian crossing in the world; the game Shibuya offers a puzzle on how to get pedestrians to their destination.

Outside an imaginary board of 4x4 cases, eight pedestrian tokens per player are lined up on adjacent sides, opposite to the respective pedestrians you place destination tiles of the same color. Street tiles for the 4x4 board are stacked face-down.

The game comprises two phases: In the Construction phase, you draw the top street tile from the stack and put it anywhere on an empty slot in the grid, there are no placement rules . When the grid is filled, the Crossing phase begins. Players alternate to select one of two action options. 1. Move pedestrian - you select color or shape of the start case and then move the pedestrian orthogonally along any number of free cases with this trait; you cannot stop on a tile with one of your own pedestrians, but can stop at a tile with an opponent’s pedestrian. You cannot end a move in front of an opponent’s start or destination case. 2. Place street tile - you place a tile on top of a free street tile without pedestrian, the new tile must cover the old one completely, there can only be maximum two tiles in a grid slot. You win, if you have three more pedestrians at destinations than your opponents or have a total of six of your pedestrians at destinations.

A very nice, visually attractive abstract placement and race game, that plays quickly and works very well; the blocking ban on start and destination cases of your opponent stops an altogether too destructive play.


Players: 2, 4

Age: 8/14+


Designer: Yusuke Sato

Artist: Kotaro Kawa

Price: ca. 19 Euro

Publisher: New Board Game Party / Japon Brand 2018


Genre: Abstract placement game

Users: With friends

Special: 2 players

Version: jp

Rules: de en fr jp

In-game text: no



Age stated 14+ in rules, 8+ on box

Abstract, rather simple

Winning possible without building over tiles

Team version for 4 players


Compares to:

Abstract placement games with opposite end destinations


Other editions:

Currently none


Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0