PLAYED FOR YOU

 

Patronize

REnAISSANCE Merchants as Patrons

 

As rich merchants players support talents to acquire fame for themselves.

The game features 17 character cards and 7 fame cards; depending on the number of players you shuffle and stack 5 to 7 fame cards, character cards are dealt evenly to all players, a surplus is set aside, and each player takes a protection cube.

A game round comprises Preparation, Choose action, Earn Fame/Achievements and Select characters. You turn up a fame card, it determines the rule for the round. For action you play a character and can - once in the game - protect it with your mentor cube or you pass. If you played a character you win the trick depending on influence values of characters and trump markers on the fame card and are new starting player. A won trick wins you the fame card and an Achievement cube in the character's color. Then all others who did play a character, take an Achievement cube according to their own character played and one according to the character played by the next neighbor in clockwise order. If you protected your character you take if for a protégé; then all others who passed take one of the unprotected characters that were played, or an Achievement cube. After 5 to 7 such rounds you score victory points for fame cards, protégés and special abilities as well as special abilities and achievements; for each card in hand you must deduct 10 points.

A little hidden jewel as a few other games from Japon Brand over the last years - incredible what one can get out of a maximum of 16 cards - lots of interaction and game depth coupled with the dilemma of play or pass, protect or not?

 

Players: 3-5

Age: 10+

Time: 20+

Designer: Hisashi Hayashi

Artist: Ryo Nyamo

Price: ca. 15 Euro

Publisher: Okazu Brand / Japon Brand 2013

Web: www.japonbrand.com

Genre: Cards, trick-taking

Users: With friends

Version: multi

Rules: de en fr + jp

In-game text: yes

 

Comments:

Lots of interaction and game depth based on minimalistic components

Knowledge of cards is an advantage and important

Sophisticatedly varied trick-taking mechanisms

 

Compares to:

Love Letter for number of cards and game depth versus expenditure

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0