PLAYED FOR YOU

 

Owacon

Old world and a code of nine

 

In a world without humans you are an automaton and only retain fragments of human willpower and will to survive. At the start two memory cards determine conditions and parameters for victory points, penalty points or loss of the game for each player. In several action rounds you collect items and willpower. The game is designed for exactly four players, in case of three players you need to add a Dummy player. After elaborate set-up preparations you play five rounds.

In each of those rounds a player has up to three turns, in which he places one action marker and immediately implements the action. You can place the marker on locations of the current round or on locations of previous rounds. Actions of locations relate to coins, books, statues or will power, but can also offer a glimpse into the memory cards of other players. When someone has complied with his two cards or five rounds have been played, the game is scored: All memory cards are revealed and scored in ascending order of their numbering; statues, books and legacies yield independent victory points, also without relating to memory cards.

A challenging game, a thrilling game with surprising effects, as a memory card, for instance, has the power to eliminate a player from the game, but only at the scoring stage. Here is when the element of chance come into play - will you manage to glimpse that card early? The excellent mix of mechanisms, which go very well with the topic, is fun and you want to play again. The expert version provides even more challenges with more memory cards and a rule that introduces a ninth memory card to the game.

 

Players: 3-4

Age: 10+

Time: 45+

Designer: BakaFire/Itou

Artist: Rei Konno

Price: ca. 28 Euro

Publisher: BakaFire Party/Japon Brand 2014

Web: www.japonbrand.com

Genre: Placement, collecting

Users: For experts

Version: multi

Rules: de en fr + jp

In-game text: no

 

Comments:

High replay value

Excellent mix of mechanisms

Mechanisms and topic go well together

 

Compares to:

Worker placement games for action

 

Other editions:

Japanese edition

 

Chance (pink): 2

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0