PLAYED FOR YOU

 

Minerva

City building in the roman empire

 

As a regent in a Roman town you want to increase the city’s prosperity and status and try to equal the importance and the wealth of Rome. You build military facilities to achieve military fame, develop cultural facilities to assist in cultural activities and build temples on the basis of a city development that is worthy of those temples. Those building activities cost resources and gold, and to be able to use the facilities you need population and living quarters.

Each of six rounds comprises four phases: 1) Main phase with player turns in rounds; you have four options: You build a facility or you build living quarters and activate the effects of facilities already in your city or discard an assistant chip to use those effects or you pass. 2) Acquire an assistant for fame points or money (in rounds 1-5): In reverse turn order you acquire an assistant, the costs for which raise with the number of assistants you previously acquired. 3) Fame tiles for the round are laid out, players add up their fame chips and receive fame tiles accordingly. 4) Prepare next round (rounds 1-5). After round six you add your victory points from culture tiles, fame tiles, temples for which you met the conditions for victory points and also points from money and resources - each group of three money units ore resources is worth one point - one point for three units, and win with most points.

Minerva is a beautiful and nice placement game with a good mxi of mechanisms and enough interaction; you need to keep an eye on military action and the current arts activities to not lose victory points, and you also must balance facilities and population.

 

Players: 1-4

Age: 10+

Time: 90+

Designer: Hisashi Hayashi

Artist: ryo_nyamo

Price: ca. 36 Euro

Publisher: Okazu Brand / Japon Brand 2015

Web: www.japonbrand.com

Genre: Resources, tile placement

Users: With friends

Special: 1 player

Version: multi

Rules: en jp

In-game text: no

 

Comments:

Non-optimum components

Good rules

Very good mix of mechanisms

Not a multiplayer-solitaire game despite one can play

 

Compares to:

Glen More and other placement games on areas

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0