presentation

 

Kamozza

Load up the ship, but do not overload!

 

You are an exporter of commodities, load them on ships to take them abroad for profit, but there is always only one ship available in each of the two harbors. Each player folds seven cargo cards and two harbor selection cards; the numbers on the cargo cards represent cargo weight as well as victory points at the end. Ships 8-23 are stacked next to Harbor A and ships 30-45 next to Harbor B, the number corresponds to the cargo capacity of the ships.

One ship per harbor is turned over and then players select, face-down, one or two of their cargo cards, and try to guess the intentions of other players before deciding on a harbor selection card, which is then revealed simultaneously by all players.

Then, beginning with the harbor chosen by the fewest number of players, the ships are loaded. All players reveal their cargo cards and you check if the ship can carry the total weight of all cargo. If yes, the ship sails and the cargo weight numbers become victory points. If not, the ship sinks with all the cargo and you turn over the cards.

You must be able to play at least one cargo card each round; if you cannot do so, you are out of the game. When all were starting player once, you win with most victory points. In a variant, you play one card each in five rounds, identical commodities cancel each other out.

Hmm, difficult - ships with a capacity between 30 and 45 and each player has a commodity of value 20, which he wants to turn into victory points - this needs card memory to make your selection easier from round to round, and also luck in your selection in the first round. Nice dilemma in a nice family game.

 

Players: 3-5

Age: 8+

Time: 15+

Designer: Katsuya Kitano, Kensuke & Yusuke Ota

Artist: Katsuya Kitano

Price: ca. 15 Euro

Publisher: New Board Game Party 2016

Web: www.japonbrand.com

Genre: Card selection

Users: For families

Version: multi

Rules: en jp

In-game text: no

 

Comments:

Simple basic rules

Interesting mix of luck, guessing and card memory

Two game modes

 

Compares to:

All games with secret selection of part amounts in relation to a limited total

 

Other editions:

First edition in Japanese, 2012

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red) 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0