PLAYED FOR YOU

 

Pax

INTRIGUES IN ANCIENT ROME

 

Rome at the time of Spartacus: You are a slave and use cards to enhance your power and influence in seven categories and try to be stronger than Rome and the other players; you can also be a traitor, cooperate with Rome and help to put down the uprising.

In your turn you must draw cards, can buy cards and lay out cards and take income or as an alternate move look at face-down Influence Cards and take 2 Aurei (money).

When you draw cards you must take on in hand, place one underneath a Legion Card and put the third one underneath the stack. If you buy you take all cards next to a Legion Card. To lay out cards you pay for it, when you lay out more than one, and receive income for the longest category you just expanded. Laid-out cards influence the action of players. When the open display cannot be filled anymore, the game ends instantly; when this happens within a round you get Aurei instead of cards and the game ends with the end of the round.

Now you turn up Roman Influence Cards: Rome dominates if she has the majority of card symbols in at least four categories and the winner is the player holding the Primus Conspiratus card; players dominate with majorities in four categories and the winner is the player with the highest score.

Pax is an excellent card game; the - at the beginning - seemingly obvious winning strategy of Intrigue cards and Primus Conspiratus Card does not work due to lack of money; money is important for buying and laying out cards. Luck of the draw is balanced by alternate strategies and the solo version is an attractive five-step challenge! Set collection at its best!

 

Players: 1-4

Age: 10+

Time: 30+

Designer: Bernd Eisenstein

Art: Klemens Franz

Price: ca. 13 Euro

Publisher: Irongames 2011

Web: www.irongames.de

Genre: Card game

Users: With friends

Special: 1 player

Special: Many players

Version: multi

Rules: de en fr

In-game text: no

 

Comments:

With two sets eight people can play

Attractive solo versions with 5 games

Alternate winning strategies

Luck is present, but not dominant

Good mix of mechanisms

 

Compares to:

Set collecting games

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0