presentation

 

Pandoria

New lands, new neighbors

 

Pandoria - the new home for elves, mages, humans, halflings and dwarfs after a goblin attack. As leaders of the people you expand the land and place pawns for resources; resources are used to build monuments and buildings for advantages in the game, once-only used spells and for new cards from the market. Completed cities and surplus resources provide glory.

The active player has five actions in given sequence: 1. Place a double tile or one of two castles; if you complete an area, you remove pawns in it, but not from castle or ship. 2. Place or take back a pawn - one per case, only into non-completed areas; the leader is placed last. 3. Play a card or build monument - costs for a card are paid in wood for buildings or in crystals for spells; the spell is effective instantly and only once, buildings from now provide their effects. With monuments you overbuild buildings. 4. Scoring and buying of cards. When an area is complete, all players with pawns adjacent to this area score the area: Number of resources in it x number of your adjacent pawns. 5. Draw a double tile, if you played one. If this is not possible, you win at the end of the round with most points after a final scoring of cards in hand and left-over resources.

An exceedingly clever game that turns around standard mechanisms, for instance scoring pawns adjacent to a completed area instead of pawns in the area. Rivalry and interaction are indirect but intense - no attacks but only irritating additions to the land. Despite sequential play you are always “in it” and keep adjusting your plans.

 

Players: 2-4

Age: 10+

Time: 90+

Designer: Jeffrey D. Allers, Bernd Eisenstein

Artist: Lukas Siegmon, Christian Opperer

Price: ca. 45 Euro

Publisher: Irongames 2018

Web: www.irongames.de

Genre: Development

Users: With friends

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

Lots of interaction

Indirect aggression from terrain development

Rules for beginners, partners, family and regular game

 

Compares to:

Kingdom Builder, other neighbor-rivalry games

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0