PLAYED FOR YOU

 

Gauntlet of Fools

Prahlen und Kämpfen

 

Fantasy adventure featuring the usual heroes, but this time to be the one who died with most gold when all heroes are dead!

The game is divided into two distinct phases – Boasting Phase and Gauntlet Phase. In the Boasting Phase you take one class card per player from the face down stack and add one Weapons card to each class card – this combination forms a hero and cannot be changed during the game. Then you boast – you might say „My Ninja can defeat any opponent even when nursing a hangover“, take the Ninja and add the boast marker for hangover. The next player could add another boast marker to the Ninja and take it from you or he could place any boast marker to a hero still available. When all players have chosen a hero other markers are added to the hero according to abilities and boast markers.

Then the Gauntlet Phase starts – an opponent is drawn and all players must in turn fight the monster. You roll the dice and this is evaluated attack value of hero vs. defense value of the monster. Then the monster attack value is compared to the defense value of the hero, always taking into account all ability and boast adjustments.

You continue to draw and fight monsters until all heroes died due to four or more wounds at the end of the turn; you earn gold for defeated monsters.

This is a true Vaccarino game – endless combinations, never the same game, and seemingly simple mechanisms with a lot of depth – especially Boasting needs some games to get familiar with the possibilities and to use the usually disadvantageous boast markers properly! If you spend the time you are rewarded with a witty and well-working game!

 

Players: 2-6

Age: 13+

Time: 30+

Designer: Donald X. Vaccarino

Artist: Carlos Romanos, Luis Francisco

Price: ca. 25 Euro

Publisher: Indie Board & Cards 2012

Web: www.indieboardsandcards.com

Genre: Fantasy, adventure

Users: With friends

Version: en

Rules: en

In-game text: yes

 

Comments:

Endless combinations

Every game plays different

Some games necessary to get familiar with the game

 

Compares to:

Nefarious for plethora of combinations, otherwise card games with strength comparison

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0