presentation

 

Aeon’s End

Gravehold versus Nemesis 

 

The last stand for Gravehold and its citizens against The Nameless, a nemesis. One of four Nemesis opponents is selected and the respective deck assembled. Each player chooses a Mage and receives the corresponding deck and Breach cards, as per rules requirement. Attention! A player deck is never shuffled! Jewels, relics and spells form the Market. After each player or Nemesis turn you draw a card to determine whose turn it is next. A player turn comprises the Cast Phase, the Main phase with playing cards, receiving cards and charges, focus on a Breach, open a Breach, prepare spell for Breach, resolve effects for spells in preparation and discarding cards, followed by a Draw Phase. Nemesis resolves effects of minions and power cards in its main phase and then draws a card, an attack is resolved immediately. An exhausted player is not out of the game, rules for him change. When all players are exhausted, they lose together.

If you think „standard“ now, you are right as regards to the topic; everything else in this game is a highly unusual, creative and “different“ version of a cooperative deck building game - this begins with the fact, that you do NOT shuffle your deck, which needs thorough consideration of each card that you buy, play or discard. The solution for a player out of life points is new, too - he stays in play with different rules, damage for him goes to the town of Gravehold, which has 30 life points. Furthermore, not only are the nemesis opponents absolutely different from each other, player characters, too, vary widely in characteristics as well as number and orientation of Breaches.

 

Players: 1-4

Age: 14+

Time: 60+

Designer: Kevin Riley

Artist: Scott Hartman, Gong Studios

Price: ca. 52 Euro

Publisher: Indie Boards & Cards 2016

Web: www.indieboardsandcards.com

Genre: Cooperation, deck building, fantasy

Users: For experts

Special: 1 player

Version: en

Rules: en

In-game text: en

 

Comments:

Amazingly “different” deckbuilding

Needs gaming experience

Players out of life points stay in play

Absolutely recommendable

 

Compares to:

Cooperative deck building in general

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 2

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0