presentation

 

Dragon Keeper

The Dungeon

 

Players protect the dragon against attacks of other adventurers. Three dungeon levels are set up and equipped with adventure tiles; the dragon starts on the stair tile of the first level. Each player is assigned a secret guild color and receives four treasure markers.

The active player moves the dragon one step in direction „1“ and takes a tile from this row for himself for his stack of the same color; you are allowed to look through your stacks, but cannot change the order of tiles. Then you move the dragon   in direction „2“ and hands a tile from this row to your right neighbor; if this tile has a value higher than 2, you receive a treasure marker from stock. Special actions provided by a tile - steal a tile or trade tiles, do another turn or shed tiles at the end of the game - are optional! If there is no tile available for your first move, the level ends and all players lose treasures according to the number of tiles left in the level; whoever took the last available tile, loses another marker. If you cannot discard the necessary number of markers, you are out of play. When all levels have been completed, each player discards his highest stack - if this is his guild stack, he also discards the second-highest stack - and can then use any release action on his tiles to discard tiles in his guild color. Then you win with most points from all your tiles minus the value of your guild tiles.

Despite its topic, the game is an abstract placement and collecting game in which you use the sophisticated mechanism to avoid your own color if possible and collect valuable tiles at the same time. Unusual and good!

 

Players: 2-4

Age: 13+

Time: 25+

Designer: Etienne Daniault

Artist: Ismaël Boris Moricel

Price: ca. 26 Euro

Publisher: Ilopeli 2016

Web: www.ilopeli.com

Genre: Abstract, placement, collecting

Users: With friends

Version: multi

Rules: de en fr it nl

In-game text: no

 

Comments:

Very beautiful components

Abstract despite the topic

Unusual, sophisticated mechanism

 

Compares to:

Abstract placement and collecting games

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0