PLAYED FOR YOU

 

Piņa Pirata

Quest for the Golden Pineapple

 

Pirates are on a quest for the ultimate treasure the Golden Pineapple! Map parts are strewn all over the Caribbean and each location provides its own adventure.

You play in rounds and want to be first in each round to discard your cards and to win a piece of the treasure map. Pirate cards are stacked face down for a draw pile, the first card is turned up to start the action pile. Adventure tiles are stacked face-down and two are turned up and provide the first two rules. There are 10 kinds of pirates, each depicted on ten cards, 9x on a card with another pirate and once alone on a double card. You start with 7 or 8 cards and play in turn: If you hold the same pirate as is visible on top of the action pile you place your card on the Action pile. If not, you draw a card. If necessary, you shuffle the action pile for a new draw pile. When you are out of cards, you win the round. You draw two adventure tiles and add one to the open display, its rule is now valid with all the other ones, too. The other tile you take for a piece of your treasure map.

You can play the game in Cruise Mode: You play as many rounds as you want or until the adventure tile rules get too confusing; if you hold most adventure tiles you win. If you play in Adventure Mode you win with four Adventure tiles; if during the game there are six adventure tiles in play you discard one before adding a new one.

A true Vaccarino - again everything changes, this time in each round; you need a bit of luck to make optimum use of the adventure tiles. The Cruise Mode to learn the adventures is ingenious, as is the Adventure mode!

 

Players: 2-6

Age: 7+

Time: 30+

Designer: Donald X. Vaccharino

Artist: Igor Polouchine, Sylvain Guinebaud

Price: ca. 20 Euro

Publisher: iello 2014

Web: www.iello.info

Genre: Card shedding, changing rules

Users: With friends

Version: en

Rules: en fr

In-game text: yes

 

Comments:

Changing parameters for each round

Topic fits the mechanisms nicely

Cruise mode is good to get familiar with adventure rules

 

Compares to:

UNO for placing cards or drawing cards, Nefarious for changing rules

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0