Kitara

 

The realm of Kitara needs to be re-united. Kingdom cards provide warriors, movement, or prosperity points. You feed herds, protect the savannah, and use the powers of Abachwezi ruins to prove your worthiness. A turn comprises selecting a kingdom card, recruiting according to the card, movement including attack or retreat, scoring of symbols on the current kingdom card and of hero tokens and finally feeding the population. Revealing of the first card for era 5 triggers the end of the game and you win after a final scoring at the end of the round with most prosperity points.

 

Development game for 2-4 players, ages 10+

 

Publisher: Iello / HUCH! 2020

Designer: Eric B. Vogel

Art: Miguel Coimbra

Web: www.hutter-trade.com

Stock #: 517 624

 

Users: With friends

Special: 2 players

 

Version: de * Rules: de en r it * In-game text: yes