PLAYED FOR YOU

 

Innovation

HISTORY CHARTED WITH INVENTIONS

 

Innovation is a tactical management game, in which each player administrates a civilization and develops it with inventions; those inventions in five colors and featuring icons for power and resistance relate to ten areas of history. Each card furthermore features one or more Dogma effects, which represent the ideology of a civilization, that is, cooperation or dominance; those icons can be activated for sped-up development or influence points.

You have always two actions, identical or different, a choice of Draw, Activate, Play or Dominate.

Draw gives you a card from the period equal to the value of your highest active card; an active card is always the top card in each of your stacks. For Play you put a card from your hand onto one of your stacks and thus into play. Activate - Dogmas on active cards influence other players, based on the icons on their own cards. Dominate - in order to dominate a period the sum of your own influence points must be five times the value of the period and the value of one of the active cards must be higher than the period number. In analogy to period dominance you can dominate up to five regions, which happens automatically by complying with the conditions. You win through dominance in periods and regions, but also with influence or Dogma effects.

Innovation offers a fantastic mix of card management and resources management as represented by the icons; chance is very limited, tactical possibilities are manifold and interesting. Civilization in fast motion, some gaming experience is necessary!

 

Players: 2-4

Age: 14+

Time: 60+

Designer: Carl Chudyk

Art: Cyril van der Haegen, Robin Olausson, Christophe Swal

Price: ca. 20 Euro

Publisher: Iello 2011

Web: www.iello.fr

Genre: Management game

Users: With friends

Version: en

Rules: en es fr it jp pl ru

In-game text: yes

 

Comments:

New edition of Innovation, Asmadi Games

Condensed fun to play

Card management coupled to resources management

Very small element of chance despite drawing cards

 

Compares to:

Through the Ages

 

Other editions:

Asmadi USA, Hobby Japan; HomoLudicus, Spain; Asterion Press, Italy; Hobby World, Russia, Lacerta, Poland

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0