presentation

 

High Risk

CLimb to the the top!

 

As the leader of an expedition you want to get mountaineers to the peak. Two to four climbers for each player, based on player numbers, begin in the basis camp. The board shows various zones for basis camp, bivouacs and rock walls. In all zones with the exception of the rock walls there is room for more than one mountaineer; in the six rock wall zones there can be only one climber at a time. Each of six dice shows three symbols for danger, two for climbing and one for weather.

At the start of your turn, you roll all six; you set aside weather and climbing results and can re-roll danger symbols or stop rolling. If you achieve only danger symbols in a roll, your mountaineer furthest up the mountain falls back into the zone under your next-lower mountaineer or - if he is your only mountaineer on the track - back into the basis camp. If you decide to stop rolling, you climb and move one of your mountaineers by the number of steps = number of climbing symbols you achieved; if you reach the peak, eventual surplus step are forfeit. If such a climb ends on an occupied rock wall, the mountaineer already there - be it your own or an opposing one - falls back to the next free zone - bivouac or rock wall. If all six dice show weather or climbing symbols, you have another turn after completing climbing. If you are first to have all your climbers at the peak, you win.

Definitely a game for the series Mini Games; the mechanism is standard, as is the topic - design and components are very attractive, the rules are well-written and concise, and the small pretty box is an ideal one to take along on travels.

 

Players: 2-4

Age: 8+

Time: 20+

Designer: Trevor Benjamin, Brett J. Gilbert

Artist: Biboun

Price: ca. 20 Euros

Publisher: Iello / Hutter Trade 2019

Web: www.hutter-trade.com

Genre: Dice, race, risk/stop

Users: For families

Version: de

Rules: de en fr

In-game text: no

 

Comments:

Series Mini Games

Standard mechanism

Standard topic

Nice take-along game

 

Compares to:

Games with a climbing topic using risk/stop mechanisms

 

Other editions:

Iello (en, fr)

 

Chance (pink): 3

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0