presentation

 

Fairy Tile

kingdom of adventures

 

Princess, Knight and Dragon are adventuring in the Kingdom of Fairy Tile. 15 double-sided area tiles show varying terrains. Three tiles featuring starting hexes for the characters are laid out at the start. 36 book page cards providing tasks as part of the story are dealt evenly to players and stacked face-down; you take the first card from the stack in hand. The active player has two option: To create a story or to flip the next page over.

If you create a story, you have an adventure. You move one of the character - for each one, there are individual rules for movement, several characters on a hex are allowed; or you add a new tile to the kingdom  it must border at least two edges of the kingdom, an eventual river must be continued, but terrain types need not correspond. Then you check if you can narrate the adventure, which means that location or arrival of a character after movement meet the task on your current book page in hand. If yes, you recount the story, lay down the card and draw the next one. If you flip over a new page, you put your book card in hand under your stack and draw a new one in hand. This activates your own magic token, which gives you a second action.

If you are first to recount your last book page, you win. But, if someone cannot meet the task of a page at all, he loses and is out of the game, the others continue to play.

Fairy Tile is an unusually attractive game at the borderline from kids‘ game to family game; the topic suits a game for children, the mechanics are more for families or for older children with some gaming experience - thrilling, with lots of chance and some tactical challenges.

 

Players: 2-4

Age: 8+

Time: 30+

Designer: Matthew Dunstan, Brett J. Gilbert

Artist: Miguel Coimbra

Price: ca. 26 Euro

Publisher: Iello 2018

Web: www.hutter-trade.com

Genre: Placement, task completion

Users: For families

Version: de

Rules: de en es fr

In-game text: yes

 

Comments:

Very beautiful game

Miniatures for characters

Well-working placement and movement rules

Children with gaming experience can play alone

 

Compares to:

Placement games with task requirements

 

Other editions:

Iello (en fr), Fractal Jogos (es)

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0