Presentation

 

Diamant

MOre gems or leave the cave?

 

Explorers set out to find treasures in the five Tacora caves. Each player begins with a treasure chest and two decision cards for turning back or advancing. Then you reveal card by card for the first cave - in case of a gem card the indicated games are distributed evenly among all players present, an eventual rest remains on the card; relic cards are laid out; danger cards are harmless, when the first card of a kind - there are five different traps - is revealed; but when the second card for a type of danger is revealed, all explorers flee without booty. After each card, players decide by face-down selection of a card if they turn back or advance deeper into the cave. If you turn back, you receive all the gems left on cards and - if you are alone - also the relic cards and put your booty into the chest or next to the chest. When several players turn back at the same time, gems from each card on the way back are again evenly distributed or left on the card, relics are not taken.

When all explorers have returned or did flee, the next expedition is prepared; a pair of revealed identical danger cards t is discarded. After five such expeditions you win with most gems in your chest and from relic cards; five rubies are worth one diamond, you can swap rubies for diamonds any time.

In the new edition, the thrilling game has stayed the same; again, the bluff element is negligible, the stop/risk element is dominant as is the fun in betting and the risk, determined by chance. The game is best with five or more players, as this reduces the danger of people quitting too early and thus rather boring games.

 

Players: 3-8

Age: 8+

Time: 30+

Designer: Alan R. Moon, Bruno Faidutti

Artist: Paul Mafayon

Price: ca. 28 Euro

Publisher: Iello 2017

Web: www.hutter-trade.com

Genre: Risk/stop decision, collecting

Users: For families

Special: Many players

Version: de

Rules: de en es fr it

In-game text: no

 

Comments:

Unchanged mechanisms

More Risk/Stop than Bluff

Decision based on chance and risk

Purely chance and risk decisions

 

Compares to:

Stop/risk games, first edition of Diamant

 

Other editions:

Iello (en, fr), Devir (es), uplay.it (it)

 

Chance (pink): 2

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 1

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0