Candy Chaser

 

Players smuggle illegal candy and want to riise the price by rolling dice, but they are arrested when the opposition finds out what one smuggles. In the Marketing phase players in turn roll the die - blue means rising prices, red falling prices; then you move any candy cube according to the die result, the cube need not be on your goal card. Only if the cube reaches the final spot, you can forfeit steps. When minimum two cubes are in the end zone 3-5, a cube there can move into the final G space. This begins the Tattletale phase; in turn, each player can, if he wants, slide a tattletale card of which he believes that it matches the objective card of another player, under the objective card of this player. This player controls - if the cards correspond, he is out of the game, otherwise the tattletaler is out. When all tattletale cards have been resolved, the winner among the remaining player is the one with the most expensive candy.

 

Bluff game for 2-4 players, ages8+

 

Publisher: Iello 2016

Designer: Masao Suganuma

Art: Lorčne Barioz

Web: www.iello.fr

Stock #: 51273

 

Users: For families

 

Version: en * Rules: en fr jp * In-game text: no