Berge des Wahnsinns
Remains of an ancient city are found in Antarctica - scientists discover relics and must escape from the cursed spot, spreading madness complicates communication. Plane Phase: The expedition moves and - in the Encounter Phase - copes within a time limit with challenges cases reached, on case tiles or case itself, using equipment. Players with a madness card act accordingly. Discussion is allowed until someone plays a card. Success gives rewards - relic, search, arcane equipment, healing or praise; failure results in madness cards or penalty rolls. All win jointly, if the collected more relic cards than there are wound cards.
Cooperative survival game for 3-5 players, ages 12+
Designer: Rob Daviau
Artist: Miguel Coimbra
Users: For experts
Version: de * Rules: de en es fr jp * In-game text: yes