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Triassic Terror

Dinosaurier searching for habitats

 

A herd of dinosaurs in a swamp is what you start with. In the course of the game players must increase their herds and start new ones. Herds wander across four types of terrain and fight for the best habitats. You must also protect your herds from T-Rex, flying Pterodactyls and marauding Velociraptors and lead them safely away from erupting volcanoes.

Depending on the number of players you prepare the respective side of the board with the starting set-up. Three geochronological periods are processed in rounds.

In round one of each era you take a terrain card and an action tile, in round 2 and 3 only an action tile. The sequence of dinosaurs determines when you can use those tiles and cards. Options for actions are: New Environment with placing of Dinos; Herd Growth with adding of dinosaurs to herds; Herd Migration for two of your herds, separately; Hatch - new Dinos for a herd, then movement of Pterodactyl and removing Dinos in the target area; T-Rex with his movement and eating of dinosaurs; Raptors with their movement and eating or scattering other dinosaurs.   Only one herd per habitat is allowed, and only one herd of each player is possible in a territory. After each era you score herds in habitats as well as presence in all terrain types and majorities in terrain types. At the end of three periods majorities of Dinos in all four types of terrain are scored.

 

Triassic Terror is a strategically interesting game that offers lots of options with simple rules; the components are excellent and catch the atmosphere very nicely. The riling element of being eaten is the icing on the cake.

 

Players: 2-6

Age: 14+

Time: 120+

Designer: Peter Hawes

Artist: Kurt Miller, Allen Smithee

Price: ca. 50 Euro

Publisher: Kayal Games / HUCH! & friends 2014

Web: www.hutter-trade.com

Genre: Placement, development

Users: For experts

Special: Many players

Version: multi

Rules: de en fr

In-game text: no

 

Comments:

Very good components including dinosaur miniatures

Rather destructive interaction

Simple rules with lots of strategic possibilities

 

Compares to:

Evolution, Bios Megafauna

 

Other editions:

Kayal Games 2013

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0