presentation

 

Ta-Ke

Duel of shoguns

 

You are Shogun and call persons to your court for their abilities to enhance your influence in the realm and to gain power.

Seven person chips in each of five colors are mixed in the bag. Players alternate to draw chips and stack them in the Audience Hall in the middle of the board, in five stacks of seven chips each, from the Samurai case to the Ninja case, completing one stack before beginning one other. There can never be three or more consecutive identical chips in a stack. Players alternate turns, one turn comprises four steps: 1. Use ability of one or more persons in the bottom case of their columns in your Inner Court, the respective person chip is moved up to the middle case of the column - this is only possible from turn two on and only once per person - relocate Samurais, relocate ghost marker, relocate accessible person chip or use person chip of the opponent. 2. Take an accessible person chip off the stack and mark the stack with a ghost marker. 3. Place the taken chip on the bottom case in the column in your Inner Court. 4. Score influence for both players for the group of persons indicated by the chip freed by the current removing of a chip: Number of such visible persons in the Audience Hall, regardless if marked with a ghost marker or not, multiplied by your personal influence from such persons and Samurais in your Inner Court, depending on their position in the column.  

Ta-Ke is a very attractive and very good game, albeit with a learning curve - the use of person abilities is limited and must be used very efficiently to counter the starting player advantage due to the uneven number or person chips in the game.

 

Players: 2

Age: 10+

Time: 30+

Designer: Arve D. Fühler

Artist: Sabine Kondirolli, Fiore GmbH

Price: ca. 22 Euro

Publisher: Huch! 2017

Web: www.hutter-trade.com

Genre: Tile placement

Users: With friends

Special: 2 players

Version: multi

Rules: de en es fr it nl

In-game text: no

 

Comments:

Very attractive components

Simple basic rules

Limited use of person abilities

 

Compares to:

Abstract set collecting games with using of set pieces for abilities and points

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0