presentaation

 

Katarenga

The locations determines the Move

 

Around 300 B.C., in the Persian Empire - two armies confront each other across a battlefield and want to conquer the opposing camps.

The four boards are placed at your discretion into a frame - each board is double-sided, and each side shows four cases in each of four colors, in varying arrangements.

The eight pieces of a player begin on the respective base line, the camps of a player are left and right of the base line, on the frame for the boards. The location of a piece determines the way it will move out of it: Blue - on case in any direction; Yellow - diagonally to maximum the next yellow case; Red - orthogonally to maximum the next red case; Green - one case orthogonally, one case diagonally, the Knight’s move in Chess.

An opposing piece in the case that you have entered is defeated and taken out of play; you cannot, however, enter a case with one of your own pieces. A piece that has reached any case on the opposing base line needs one more turn to move from there into one of the camps on the frame. While on the base line, the piece is still in play and can be moved according to the rules, even backwards, and can defeat and be defeated. From the base line you can move the piece directly into a camp, where it remains safe and inactive. If you have two pieces in opposing camps or your opponent has only one piece left, you win.

A game using movements of Chess pieces, but not tied to the pieces, but their locations - an enticing idea which takes a while to get used to and to be able to plan ahead - I am on green, can he reach me from this red case? A thrilling challenge for friends of abstract placement games.

 

Players: 2

Age: 8+

Time: 20+

Designer: David Parlett

Artist: Andreas Resch, Sabine Kondirolli, Huch!

Price: ca. 23 Euro

Publisher: Huch! 2017

Web: www.hutter-trade.com

Genre: Abstract, piece movement

Users: With friends

Special: 2 players

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

Uses moves of Chess pieces

Very classy components

Difficult to predict due to case determination of moves

High replay value due to modular board

 

Compares to:

Kamisado, Chess

 

Other editions:

Gigamic (fr)

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0