Jumping Cups

 

A track of 14 cases is laid out; you have five cups and alternate turns with your opponent. The active player must move a cup towards the finish, only one of his own color and a free one, that is one on top of a stack or a single cup. The range of a cup equals the number of cups on the current starting case. When the move ends on an occupied slot, the cup is put on top of those present. If you would have to move a cup beyond the finish cases, you lose immediately. If you are first to occupy all five finish cases or block your opponent so that he cannot move, you win.

 

Tactical move and position game for 2 players, ages 8+

 

Publisher: Huch! 2020

Designer: Jacques Zeimet, René Brons

Art: Fiore GmbH

Web: www.hutter-trade.com

Stock #: 88142 7

 

Users: For families

Special: 2 players

 

Version: multi * Rules: de en fr nl pl * In-game text: no