presentation

 

Haste Worte?

Das Würfelspiel

 

Find terms for symbols! Each of six dice shows three symbols, out of 18, twice – e.g. Dog, car, boiled sweet, ship and so on. Those symbols represent term categories as stated; the categories can be narrowed or extended.

For a round of the game you roll all six dice, and players in turn select one die. Then you turn up the top letter tile – there are 21 in all – and the timer is turned over. During 90 seconds you now write down terms suiting your own symbol and also words suitable for the symbols of other players, of course all beginning with the current letter. There are, however, restriction for the number of words that you may write down: you can only note maximum three terms for your own symbol and maximum as many words for other players’ symbols as there are players in the game. You can note words for own opposing symbol or for several different symbols of other players.

After 90 seconds, all players in turn read out the terms for their own symbol. If another player has written down this term as well, the active reader must cross the term off his list. For each remaining term for your own symbol you take a chip from general stock.

If someone has minimum 15 chips, the game ends and you win with most chips.

In a variant you turn up the letter tile first and then roll and select dice; in another variant all players reach for the dice simultaneously instead of in turn.

Not new and rather familiar is still good, and the details used here to vary the core mechanism are sophisticated and cute – the listing of terms to other players# categories and the limitation on words that you can list are challenging for vocabulary and creativity.

 

Players: 2-6

Age: 10+

Time: 45+

Designer: Hartwig Jakubik, Wolfgang Kramer, Michael Kiesling

Artist: kinetic, Huch!

Price: ca. 20 Euro

Publisher: HUCH! 2018

Web: www.hutter-trade.com

Genre: Words, dice

Users: With friends

Version: multi

Rules: de en fr + pl

In-game text: no

 

Comments:

Variant of Haste Worte?

Core mechanism sophistically varied

Categories can be narrowed or extended

 

Compares to:

Story Cubes for components, all word finding games based on first letters

 

Other editions:

Egmont Polska (pl)

 

Chance (pink): 1

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 1

Knowledge (yellow): 3

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0