presentation

 

Fenix

return like a phoenix

 

Confrontation of two armies, a defeated king can return like a phoenix from the ashes!

Players decide on the 9x9 board or the more difficult 7x8 board and receive 28 or 21 pieces of one color, laid out in a triangle formation in their corner of the board. In their first five turns, both players form one king and three generals by stacking of pieces - two for a general and three for the king, the remaining single pieces on the board are soldiers.

Then players alternate turns to move one unit - soldiers move orthogonally one step, generals move orthogonally over any distance or up to an obstacle; the king moves one step orthogonally or diagonally in each of the eight possible directions.

Striking of opposing pieces is compulsory - soldiers or king strike by jumping over an opposing piece on an adjacent case to an empty case immediately behind it, soldiers only orthogonally, the king in any direction. The general also strikes by jumping over an opposing piece, but can also jump over empty cases in front of a piece or behind a piece. If you can strike again after a strike, you must do so. As pieces thus defeated are removed only at the end of the turn, you cannot jump over an already defeated piece. Defeated generals and kings must be formed again in the immediate next move, or the formation is forfeit; only one general per turn! If you cannot form a new king immediately after yours was defeated, you have lost.

An alluring variant of striking pieces; the new formation of pieces and the compulsory striking - striking has precedence over piece formation - demands special tactics and lots of planning ahead.

 

Players: 2

Age: 8+

Time: 20+

Designer: Fred Horn

Artist: Andreas Resch, Huch!

Price: ca. 22 Euro

Publisher: HUCH! 2019

Web: www.hutter-trade.com

Genre: Piece placement, combination formation

Users: With friends

Special: 2 players

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

Very beautiful flame design

Simple rules

Striking is compulsory

 

Compares to:

Placement with combination formation

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0