presentation

 

Dvonn

Connecting stacks to red pieces

 

Game #4 in the original Gipf project, and also in its new edition at HUCH! The game features 23 white and 23 black ring-shaped pieces, plus two red Dvonn pieces for White and one for Black. Each player sits in front of the nine intersections facing him on one of the long sides of the horizontally laid-out board. You need to control stacks and keep them in contact with Dvonn pieces.

In Phase One, players alternate to place pieces on free crossings, Dvonn pieces are placed first. Then, in Phase Two, players alternate turns to form stacks. You can only move pieces of your own dolor, the top color in a stack controls the stack. An entire stack moves as many steps as it contains pieces, regardless of their color. A move can never end on an empty intersection and a stack cannot change direction with a move and moves over empty and occupied intersections. You cannot move a single Dvonn piece, but stacks or pieces can be moved on top of a Dvonn piece and then the Dvonn piece moves with the stack. Stacks or pieces, that are not directly or indirectly, regardless via which color, connected to one or more Dvonn pieces, are taken off the board, regardless of who they belong to or whose turn it is. A single, isolated Dvonn piece remains on the board, it is always in contact with itself. If a player cannot move, he must pass, until he can move. When nobody can move anymore, the winner is the player who controls most pieces.

Again, another attractive game for two, abstract and well-working; keeping contact with the Dvonn pieces is a difficult challenge, as movement of one piece can trigger the loss of groups of pieces and stacks.

 

Players: 2

Age: 13+

Time: 60+

Designer: Kris Burm

Artist: Andreas Resch, Kris Burm

Price: ca. 31 Euro

Publisher: HUCH! 2017

Web: www.hutter-trade.com

Genre: Abstract placement and moving of pieces

Users: With friends

Special: 2 players

Version: multi

Rules: de en es fr it nl pl

In-game text: no

 

Comments:

Lots of in-game depth with simple rules

Elegant, attractive components

High replay value

 

Compares to:

Other games in the GIPF project

 

Other editions:

Rio Grande (en), and Don & Co in several languages, all based on the first edition

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0