presentation

 

Djinn

TakE tricks, plunder caves

 

Three rows of cave cards with three cards each are on display; the cards represent tasks that you must complete with treasure cards; you need 3, 4 or 5 treasure cards for such a cave card. You play phases of eight rounds = tricks. At the start of a phase you are dealt eight treasure cards from the draw pile and one Djinn card. Then the first row of cave cards is revealed, and one card is turned over from the draw pile to determine the trump color for the phase.

Then you play tricks of one card each, following suit is mandatory. Before or after your treasure card you can play a Djinn card to change the trick. The winner of the trick selects one card from it for his own display, the rest is discarded. If, after eight tricks, that is, at the end of the phase, can complete a task 3, you discard the necessary cards from your display and put your marker on the respective cave card.

All players can complete any cave card. When the first cave card 3 is completed, you reveal row 4, and so on. Finally, at the end of the phase, the players in last position on the cave cards draw one Djinn card each and all treasure cards are shuffled for a new phase. If you completed a task 3, you then complete a task 4 and finally a task 5. If you are first to do this, you win the game.

Basically, Djinn is a standard trick taking game, which is very tactical due to the selection of a card from a won trick, and the open display of collected cards - for instance in decisions about if, and when, you take a trick to take a card from another player so that he cannot complete a task. A good card memory can be helpful.

 

Players: 2-4

Age: 10+

Time: 45+

Designer: Sen-Foong Lim, Jay Cormier

Artist: Fiore GmbH, Sabine Kondirolli

Price: ca. 13 Euro

Publisher: HUCH! 2018

Web: www.hutter-trade.com

Genre: Trick taking, tasks

Users: For families

Version: multi

Rules: de en fr nl

In-game text: ja

 

Comments:

Attractive version

Good card memory is helpful

Manifold tactical decisions

Very beautiful design

 

Compares to:

Trick taking games in general

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0