presentation
Die Kleine Hexe
Das turbulente Flug- und Suchspiel
Die Kleine Hexe - the Little Witch - wants to dance with the Witches on Blocksberg and believes that she needs good deeds to achieve this. But, unfortunately, a good witch must not do good deeds; therefore, players help the Little Witch with her quest for good deeds and with avoiding Aunt Rumpumpel.
Players take a good look at the Good Deed tiles before they distribute them evenly among all players, who then place the tiles at various locations in the room, face-down, with naming the good deed; the tiles must remain visible and must not be covered by other items.
Little Witch is attached to a stick and a magnet. A Good Deed card is revealed, you as active player have Little Witch, the timer is turned and on a command you “fly” Little Witch to the tile corresponding to the card - all other players may assist with clues like “warm” or “cold”. If the tile is correct, you fly it to the Witch’s Cottage and deposit it there. If you picked up a wrong tile, you put it back face-down. At the Witch’s Cottage, you then hand over Little Witch to the next player to find the next Good Deed. When all 12 deeds have been placed at the Witch’s Cottage before the timer has run out, all players win together. If not, Aunt Rumpumpel has caught Little Witch and all players at a Good Deed and will report them to the Witches’ Council, so that Little Witch will not be able to dance with the witches on Blocksberg.
Little Witch, a character from the enchanting children’s books by Ottfried Preußler, is here featured equally enchanting in a felicitous mix of cooperative memo, spotting and agility elements for lots of fun with simple rules.
Players: 2-4
Age:5+
Time:15+
Designer: Kai Haferkamp
Artist: Fiore GmbH, Sabine Kondirolli, HUCH!
Price: ca. 17 Euro
Publisher: HUCH! 2018
Web: www.hutter-trade.com
Genre: memo, spotting, agility, cooperation
Users: For children
Version: multi
Rules: de en fr
In-game text: no
Comments:
Game based on the book character Kleine Hexe
Nice mix of mechanisms
Simple rules
Very pretty components
Compares to:
Games with magnetic collecting component
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 3
Communication (red): 3
Interaction (brown): 0
Dexterity (green): 2
Action (dark green): 2