PLAYED FOR YOU

 

COCO CAPITANO

ON a Treasure hunt

 

Coco Capitano cruises the Southern Seas on the search for booty, but greedy Pirate Joe and his Little Monkey want the booty, too, so you need to get at the treasures before the bad guys do!

Seven islands are laid out in a circle, the treasure tiles are stacked picture side up. Coco Capitano, Pirate Joe und the Monkey each starts on an island. In your turn you roll both dice: For each saber Pirate Joe moves one island forward, for each banana the Monkey moves one island. The pips die is used by Coco Capitano; he moves as many steps as the die shows pips. All characters move in clockwise direction.

When Coco Capitano ends up on an island with Pirate Joe or the Monkey you are in bad luck and don’t get a treasure. When Coco Capitano reaches an empty island you take the topmost treasure tile face up. Then you can choose if you want to stop and secure your treasure(s) by turning them over, they are then safe. Or you can decide to roll again and hope that Coco Capitano will again end up on an empty island and you will get another treasure. But should Coco Capitano meet Pirate Joe or the Monkey all unsecured treasures are lost.

When all treasure tiles have been taken you score them: Treasure chests are worth one point each, barrels are worth two points each and bags are worth three points. If you achieved the highest score you win.

Pirates are a safe bet for a children’s game, and so is this one: Coco Capitano is a solid little game with nice components, the decision for risk or securing a treasure is a challenge for the target age group and delivers a little bit of tactic.

 

Players: 2-4

Age: 5+

Time: 15+

Designer: Wolfgang Dirscherl

Art: Team Huch

Price: ca. 10 Euro

Publisher: HUCH! and friends 2012

Web: www.huchandfriends.de

Genre: roll & move

Users: For children

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

Very simple rules

Topic of interest to children

Challenging risk/stop mechanism

 

Compares to:

All roll&move games with a risk or stop mechanism

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0