played for you

 

Clonk!

Zwerge, Minen, Schätze

 

Dwarves mine treasures in a long forgotten mine, but must take care not to wake up the monster in the depths.

You draw one task tile each from two stacks and decide which one to place openly and which face-down on the task card. Five rows of open and face-down treasure cards are on display as mining shafts. On your Gallery Board you have four gallery cases and one mine cart case and you start the game with four treasure cards in hand.

Your turn comprises: Fill Mine Cart – in Round 1 you place a card from hand in the cart, from round 2 on treasure cards from the gallery; Unearth treasures - place treasure cards into your gallery (they must be equal in color or type to the previous card in the gallery or to the top cart card for the first card), either to top card of a shaft or a card from your hand; if you cannot unearth at least one treasure, you receive a Snore Card, worth three Monster Eyes. Sift Rubble – get bonus cards for empty gallery cases, draw cards and replenish mine shafts from your hand. In your turn you can discard one Kablooey card from your hand and thereby remove the top treasure card in any shaft of your choice. When the monster awakens, you score treasure cards and Kablooey cards from your Gallery Board and also completed tasks for coins. If you collected most Monster Eyes on your cards, you lose have their quantity in coins.

Clonk! Clonk! Hear! Hear! A treasure of a game – marvelous for the family, challenging, thrilling and tactical, too, because you can put a spoke in someone’s wheel with Kawumm or placing a card in his cart. Topic, design, rules, mechanisms – all good!

 

Players: 2-4

Age: 8+

Time: 30+

Designer: Michael Xuereb

Artist: Marek Blaha

Price: ca. 23 Euro

Publisher: HUCH! & friends 2016

Web: www.hutter-net.com

Genre: Collect cards

Users: For families

Version: multi

Rules: de en es fr nl

In-game text: no

 

Comments:

Topic, design und mechanisms go well together

Tactic from Kawumm cards and placing cards into other carts

Therefore also rather interactive

 

Compares to:

Set collecting games

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0